Microsoft HoloLens Developer's Guide
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How do we get there?

In the first chapter, I showed you how to start developing with HelloHoloWorld. We took a simple program with one hologram and deployed that to the device and the emulator. This time we will do that again, but with a more realistic project. As we go along, I will also show you some best practices and explain the rationale behind some of the choices we have to make.