更新时间:2021-07-08 11:31:05
封面
版权页
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Why subscribe?
Free access for Packt account holders
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Chapter 1. Sprites
2D mode
Custom packages
Dealing with sprites
Our character makes its first steps
Summary
Chapter 2. Animations
Animating sprites
The Animator
The game
Chapter 3. Physics
2D physics
Letting the character move
Building a cool level
Chapter 4. Level Design
Tiled for 2D level design
Approaching UI
Game handler
Adding enemies
Chapter 5. Creating Our Own RPG
Role-Playing Games
Getting ready
Importing the level
Slicing the sprites for our hero
Creating our hero
Dressing up our hero
Giving the power of movement to our hero
Animating the hero
Chapter 6. AI and Pathfinding
Pathfinding
AStar Algorithm in Unity
Using pathfinding for enemies
Chapter 7. Tower Defense Basics
Tower Defense games
Setting up the scene and creating the map
Bullets
Towers
Enemies
Chapter 8. User Interface for the Tower Defense Game
Designing the UI
Creating a lives counter
Implementing a money system
The tower seller
Upgrading the towers
Chapter 9. Finishing the Tower Defense Game
Waypoints for enemies
Integrating the UI into the game
Placing the towers
Creating an enemy spawner
Finishing the gameplay
Upgrading towers
Practice makes perfect
Goodbye